The False Dichotomy between Positive and Negative Affect in Game Play

Max Valentin Birk, Ioanna Iacovides, Daniel Johnson, Regan L. Mandryk. The False Dichotomy between Positive and Negative Affect in Game Play. In Anna L. Cox, Paul Cairns, Regina Bernhaupt, Lennart Nacke, editors, Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015. pages 799-804, ACM, 2015. [doi]

@inproceedings{BirkIJM15,
  title = {The False Dichotomy between Positive and Negative Affect in Game Play},
  author = {Max Valentin Birk and Ioanna Iacovides and Daniel Johnson and Regan L. Mandryk},
  year = {2015},
  doi = {10.1145/2793107.2810258},
  url = {http://doi.acm.org/10.1145/2793107.2810258},
  researchr = {https://researchr.org/publication/BirkIJM15},
  cites = {0},
  citedby = {0},
  pages = {799-804},
  booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015},
  editor = {Anna L. Cox and Paul Cairns and Regina Bernhaupt and Lennart Nacke},
  publisher = {ACM},
  isbn = {978-1-4503-3466-2},
}