Designing at the Intersection of Gamification and Persuasive Technology to Incentivize Energy-Saving

Martin Böckle, Kwaku Yeboah-Antwi. Designing at the Intersection of Gamification and Persuasive Technology to Incentivize Energy-Saving. In Ilias O. Pappas, Patrick Mikalef, Yogesh K. Dwivedi, Letizia Jaccheri, John Krogstie, Matti Mäntymäki, editors, Digital Transformation for a Sustainable Society in the 21st Century - 18th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2019, Trondheim, Norway, September 18-20, 2019, Proceedings. Volume 11701 of Lecture Notes in Computer Science, pages 316-328, Springer, 2019. [doi]

@inproceedings{BockleY19,
  title = {Designing at the Intersection of Gamification and Persuasive Technology to Incentivize Energy-Saving},
  author = {Martin Böckle and Kwaku Yeboah-Antwi},
  year = {2019},
  doi = {10.1007/978-3-030-29374-1_26},
  url = {https://doi.org/10.1007/978-3-030-29374-1_26},
  researchr = {https://researchr.org/publication/BockleY19},
  cites = {0},
  citedby = {0},
  pages = {316-328},
  booktitle = {Digital Transformation for a Sustainable Society in the 21st Century - 18th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2019, Trondheim, Norway, September 18-20, 2019, Proceedings},
  editor = {Ilias O. Pappas and Patrick Mikalef and Yogesh K. Dwivedi and Letizia Jaccheri and John Krogstie and Matti Mäntymäki},
  volume = {11701},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-29374-1},
}