Student perspectives on application of game-based learning within a graduate-level engineering course

Cheryl A. Bodnar, Renee M. Clark, Jesse Davis, Tom Congedo, Daniel Cole. Student perspectives on application of game-based learning within a graduate-level engineering course. In 2016 IEEE Frontiers in Education Conference, FIE 2015, Eire, PA, USA, October 12-15, 2016. pages 1-5, IEEE Computer Society, 2016. [doi]

@inproceedings{BodnarCDCC16,
  title = {Student perspectives on application of game-based learning within a graduate-level engineering course},
  author = {Cheryl A. Bodnar and Renee M. Clark and Jesse Davis and Tom Congedo and Daniel Cole},
  year = {2016},
  doi = {10.1109/FIE.2016.7757440},
  url = {http://doi.ieeecomputersociety.org/10.1109/FIE.2016.7757440},
  researchr = {https://researchr.org/publication/BodnarCDCC16},
  cites = {0},
  citedby = {0},
  pages = {1-5},
  booktitle = {2016 IEEE Frontiers in Education Conference, FIE 2015, Eire, PA, USA, October 12-15, 2016},
  publisher = {IEEE Computer Society},
  isbn = {978-1-5090-1790-4},
}