The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening

Costas Boletsis, Simon McCallum. The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening. In Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli, editors, Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I. Volume 10324 of Lecture Notes in Computer Science, pages 457-472, Springer, 2017. [doi]

@inproceedings{BoletsisM17,
  title = {The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening},
  author = {Costas Boletsis and Simon McCallum},
  year = {2017},
  doi = {10.1007/978-3-319-60922-5_36},
  url = {https://doi.org/10.1007/978-3-319-60922-5_36},
  researchr = {https://researchr.org/publication/BoletsisM17},
  cites = {0},
  citedby = {0},
  pages = {457-472},
  booktitle = {Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I},
  editor = {Lucio Tommaso De Paolis and Patrick Bourdot and Antonio Mongelli},
  volume = {10324},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-60922-5},
}