High-Performance Graphics in Racket with DirectX

Antoine Bossard. High-Performance Graphics in Racket with DirectX. In Shadi Ibrahim, Kim-Kwang Raymond Choo, Zheng Yan, Witold Pedrycz, editors, Algorithms and Architectures for Parallel Processing - 17th International Conference, ICA3PP 2017, Helsinki, Finland, August 21-23, 2017, Proceedings. Volume 10393 of Lecture Notes in Computer Science, pages 814-825, Springer, 2017. [doi]

@inproceedings{Bossard17-0,
  title = {High-Performance Graphics in Racket with DirectX},
  author = {Antoine Bossard},
  year = {2017},
  doi = {10.1007/978-3-319-65482-9_66},
  url = {https://doi.org/10.1007/978-3-319-65482-9_66},
  researchr = {https://researchr.org/publication/Bossard17-0},
  cites = {0},
  citedby = {0},
  pages = {814-825},
  booktitle = {Algorithms and Architectures for Parallel Processing - 17th International Conference, ICA3PP 2017, Helsinki, Finland, August 21-23, 2017, Proceedings},
  editor = {Shadi Ibrahim and Kim-Kwang Raymond Choo and Zheng Yan and Witold Pedrycz},
  volume = {10393},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-65482-9},
}