Tamy Boubekeur. As Simple as Possible Tessellation for Interactive Applications. In Wolfgang Engel, editor, GPU Pro - Advanced Rendering Techniques. pages 33-39, A K Peters / Taylor & Francis, 2010. [doi]
@incollection{Boubekeur10-0, title = {As Simple as Possible Tessellation for Interactive Applications}, author = {Tamy Boubekeur}, year = {2010}, doi = {10.1201/b10648-6}, url = {https://doi.org/10.1201/b10648-6}, researchr = {https://researchr.org/publication/Boubekeur10-0}, cites = {0}, citedby = {0}, pages = {33-39}, booktitle = {GPU Pro - Advanced Rendering Techniques}, editor = {Wolfgang Engel}, publisher = {A K Peters / Taylor & Francis}, isbn = {978-1-56881-472-8}, }