As Simple as Possible Tessellation for Interactive Applications

Tamy Boubekeur. As Simple as Possible Tessellation for Interactive Applications. In Wolfgang Engel, editor, GPU Pro - Advanced Rendering Techniques. pages 33-39, A K Peters / Taylor & Francis, 2010. [doi]

@incollection{Boubekeur10-0,
  title = {As Simple as Possible Tessellation for Interactive Applications},
  author = {Tamy Boubekeur},
  year = {2010},
  doi = {10.1201/b10648-6},
  url = {https://doi.org/10.1201/b10648-6},
  researchr = {https://researchr.org/publication/Boubekeur10-0},
  cites = {0},
  citedby = {0},
  pages = {33-39},
  booktitle = {GPU Pro - Advanced Rendering Techniques},
  editor = {Wolfgang Engel},
  publisher = {A K Peters / Taylor & Francis},
  isbn = {978-1-56881-472-8},
}