Achieving reuse in casual game developers - A Blender Game Engine approach?

Sven von Brand, Hernán Astudillo, René Noël. Achieving reuse in casual game developers - A Blender Game Engine approach?. In Jaelson Castro, Claudia P. Ayala, Giovanni Giachetti, Márcia Lucena, Carlos Cares, Xavier Franch, Monalessa Perini Barcellos, Maria Lencastre, Beatriz Marín, Ricardo Gacitua, editors, Proceedings of the XVII Iberoamerican Conference on Software Engineering, CIbSE 2014, Pucon, Chile, April 23-25, 2014. pages 192-205, Curran Associates, 2014.

@inproceedings{BrandAN14,
  title = {Achieving reuse in casual game developers - A Blender Game Engine approach?},
  author = {Sven von Brand and Hernán Astudillo and René Noël},
  year = {2014},
  researchr = {https://researchr.org/publication/BrandAN14},
  cites = {0},
  citedby = {0},
  pages = {192-205},
  booktitle = {Proceedings of the XVII Iberoamerican Conference on Software Engineering, CIbSE 2014, Pucon, Chile, April 23-25, 2014},
  editor = {Jaelson Castro and Claudia P. Ayala and Giovanni Giachetti and Márcia Lucena and Carlos Cares and Xavier Franch and Monalessa Perini Barcellos and Maria Lencastre and Beatriz Marín and Ricardo Gacitua},
  publisher = {Curran Associates},
  isbn = {978-1-63266-649-9},
}