Fundamentals of artificial intelligence in game development

B. C. Bridger, Chris S. Groskopf. Fundamentals of artificial intelligence in game development. In A. Joe Turner, editor, Proceedings of the 38th Annual Southeast Regional Conference, 2000, Clemson, South Carolina, USA, April 7-8, 2000. pages 51-55, ACM, 2000. [doi]

@inproceedings{BridgerG00,
  title = {Fundamentals of artificial intelligence in game development},
  author = {B. C. Bridger and Chris S. Groskopf},
  year = {2000},
  doi = {10.1145/1127716.1127727},
  url = {http://doi.acm.org/10.1145/1127716.1127727},
  tags = {game development, C++},
  researchr = {https://researchr.org/publication/BridgerG00},
  cites = {0},
  citedby = {0},
  pages = {51-55},
  booktitle = {Proceedings of the 38th Annual Southeast Regional Conference, 2000, Clemson, South Carolina, USA, April 7-8, 2000},
  editor = {A. Joe Turner},
  publisher = {ACM},
  isbn = {1-58113-250-6},
}