B. C. Bridger, Chris S. Groskopf. Fundamentals of artificial intelligence in game development. In A. Joe Turner, editor, Proceedings of the 38th Annual Southeast Regional Conference, 2000, Clemson, South Carolina, USA, April 7-8, 2000. pages 51-55, ACM, 2000. [doi]
@inproceedings{BridgerG00, title = {Fundamentals of artificial intelligence in game development}, author = {B. C. Bridger and Chris S. Groskopf}, year = {2000}, doi = {10.1145/1127716.1127727}, url = {http://doi.acm.org/10.1145/1127716.1127727}, tags = {game development, C++}, researchr = {https://researchr.org/publication/BridgerG00}, cites = {0}, citedby = {0}, pages = {51-55}, booktitle = {Proceedings of the 38th Annual Southeast Regional Conference, 2000, Clemson, South Carolina, USA, April 7-8, 2000}, editor = {A. Joe Turner}, publisher = {ACM}, isbn = {1-58113-250-6}, }