Applying classic game production principles to game productions with short development times

Tobias Bruch, Sophie De Smet, Justin Zwack, Alexander Marbach. Applying classic game production principles to game productions with short development times. In Maximilian Eibl, Martin Gaedke, editors, 47. Jahrestagung der Gesellschaft für Informatik, Informatik 2017, Chemnitz, Germany, September 25-29, 2017. Volume P-275 of LNI, pages 1677-1683, GI, 2017. [doi]

@inproceedings{BruchSZM17,
  title = {Applying classic game production principles to game productions with short development times},
  author = {Tobias Bruch and Sophie De Smet and Justin Zwack and Alexander Marbach},
  year = {2017},
  doi = {10.18420/in2017_168},
  url = {https://doi.org/10.18420/in2017_168},
  researchr = {https://researchr.org/publication/BruchSZM17},
  cites = {0},
  citedby = {0},
  pages = {1677-1683},
  booktitle = {47. Jahrestagung der Gesellschaft für Informatik, Informatik 2017, Chemnitz, Germany, September 25-29, 2017},
  editor = {Maximilian Eibl and Martin Gaedke},
  volume = {P-275},
  series = {LNI},
  publisher = {GI},
  isbn = {978-3-88579-669-5},
}