Gameplay Design Patterns for Game Dialogues

Jenny Brusk, Staffan Björk. Gameplay Design Patterns for Game Dialogues. In Tanya Krzywinska, Helen W. Kennedy, Barry Atkins, editors, Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009. Digital Games Research Association, 2009. [doi]

@inproceedings{BruskB09,
  title = {Gameplay Design Patterns for Game Dialogues},
  author = {Jenny Brusk and Staffan Björk},
  year = {2009},
  url = {http://www.digra.org/wp-content/uploads/digital-library/09287.59480.pdf},
  researchr = {https://researchr.org/publication/BruskB09},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009},
  editor = {Tanya Krzywinska and Helen W. Kennedy and Barry Atkins},
  publisher = {Digital Games Research Association},
}