High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing

Keith Bugeja, Kurt Debattista, Sandro Spina, Alan Chalmers. High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing. In 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014, Valletta, Malta, September 9-12, 2014. pages 1-8, IEEE, 2014. [doi]

@inproceedings{BugejaDSC14-0,
  title = {High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing},
  author = {Keith Bugeja and Kurt Debattista and Sandro Spina and Alan Chalmers},
  year = {2014},
  doi = {10.1109/VS-Games.2014.7012160},
  url = {http://dx.doi.org/10.1109/VS-Games.2014.7012160},
  researchr = {https://researchr.org/publication/BugejaDSC14-0},
  cites = {0},
  citedby = {0},
  pages = {1-8},
  booktitle = {6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014, Valletta, Malta, September 9-12, 2014},
  publisher = {IEEE},
  isbn = {978-1-4799-4056-1},
}