Deep neural network analysis of go games: which stones motivate a move?

Thomas Burwick, Luke Ewig. Deep neural network analysis of go games: which stones motivate a move?. In 24th European Symposium on Artificial Neural Networks, ESANN 2016, Bruges, Belgium, April 27-29, 2016. 2016. [doi]

@inproceedings{BurwickE16,
  title = {Deep neural network analysis of go games: which stones motivate a move?},
  author = {Thomas Burwick and Luke Ewig},
  year = {2016},
  url = {http://www.elen.ucl.ac.be/Proceedings/esann/esannpdf/es2016-98.pdf},
  researchr = {https://researchr.org/publication/BurwickE16},
  cites = {0},
  citedby = {0},
  booktitle = {24th European Symposium on Artificial Neural Networks, ESANN 2016, Bruges, Belgium, April 27-29, 2016},
}