Mobile Virtual Worlds: A Proximity Based Evolution

Stefano Cacciaguerra, Gabriele D Angelo. Mobile Virtual Worlds: A Proximity Based Evolution. In Marco Roccetti, editor, GAMEON 2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy. pages 27-31, EUROSIS, 2007.

@inproceedings{CacciaguerraD07,
  title = {Mobile Virtual Worlds: A Proximity Based Evolution},
  author = {Stefano Cacciaguerra and Gabriele D Angelo},
  year = {2007},
  tags = {rule-based, mobile},
  researchr = {https://researchr.org/publication/CacciaguerraD07},
  cites = {0},
  citedby = {0},
  pages = {27-31},
  booktitle = {GAMEON 2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy},
  editor = {Marco Roccetti},
  publisher = {EUROSIS},
  isbn = {978-90-77381-37-3},
}