Parallel Banding Algorithm to compute exact distance transform with the GPU

Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng Tan. Parallel Banding Algorithm to compute exact distance transform with the GPU. In Daniel G. Aliaga, Manuel M. Oliveira, Amitabh Varshney, Chris Wyman, editors, Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA. pages 83-90, ACM, 2010. [doi]

@inproceedings{CaoTMT10,
  title = {Parallel Banding Algorithm to compute exact distance transform with the GPU},
  author = {Thanh-Tung Cao and Ke Tang and Anis Mohamed and Tiow Seng Tan},
  year = {2010},
  doi = {10.1145/1730804.1730818},
  url = {http://doi.acm.org/10.1145/1730804.1730818},
  researchr = {https://researchr.org/publication/CaoTMT10},
  cites = {0},
  citedby = {0},
  pages = {83-90},
  booktitle = {Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA},
  editor = {Daniel G. Aliaga and Manuel M. Oliveira and Amitabh Varshney and Chris Wyman},
  publisher = {ACM},
  isbn = {978-1-60558-939-8},
}