Evolving Balancing Controllers for Biped Characters in Games

Christopher Schinkel Carlsen, George Palamas. Evolving Balancing Controllers for Biped Characters in Games. In Ignacio Rojas, Gonzalo Joya, Andreu CatalĂ , editors, Advances in Computational Intelligence - 15th International Work-Conference on Artificial Neural Networks, IWANN 2019, Gran Canaria, Spain, June 12-14, 2019, Proceedings, Part II. Volume 11507 of Lecture Notes in Computer Science, pages 869-880, Springer, 2019. [doi]

@inproceedings{CarlsenP19,
  title = {Evolving Balancing Controllers for Biped Characters in Games},
  author = {Christopher Schinkel Carlsen and George Palamas},
  year = {2019},
  doi = {10.1007/978-3-030-20518-8_72},
  url = {https://doi.org/10.1007/978-3-030-20518-8_72},
  researchr = {https://researchr.org/publication/CarlsenP19},
  cites = {0},
  citedby = {0},
  pages = {869-880},
  booktitle = {Advances in Computational Intelligence - 15th International Work-Conference on Artificial Neural Networks, IWANN 2019, Gran Canaria, Spain, June 12-14, 2019, Proceedings, Part II},
  editor = {Ignacio Rojas and Gonzalo Joya and Andreu CatalĂ },
  volume = {11507},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-20518-8},
}