Designing Games for Presence in Consumer Virtual Reality

Lewis Carter, Leigh Ellen Potter. Designing Games for Presence in Consumer Virtual Reality. In Allison Morgan, Jeria L. Quesenberry, Sven Laumer, Christina N. Outlay, editors, Proceedings of the 2016 ACM SIGMIS Conference on Computers and People Research, SIGMIS-CPR 2016, Alexandria, Virginia, USA, June 2-4, 2016. pages 141-148, ACM, 2016. [doi]

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