Effects of gamification on participation and data quality in a real-world market research domain

Jared Cechanowicz, Carl Gutwin, Briana Brownell, Larry Goodfellow. Effects of gamification on participation and data quality in a real-world market research domain. In Lennart E. Nacke, Kevin A. Harrigan, Neil Randall, editors, Proceedings of the First International Conference on Gameful Design, Research, and Applications, Gamification '13, Toronto, Ontario, Canada, October 2-4, 2013. pages 58-65, ACM, 2013. [doi]

@inproceedings{CechanowiczGBG13,
  title = {Effects of gamification on participation and data quality in a real-world market research domain},
  author = {Jared Cechanowicz and Carl Gutwin and Briana Brownell and Larry Goodfellow},
  year = {2013},
  doi = {10.1145/2583008.2583016},
  url = {http://doi.acm.org/10.1145/2583008.2583016},
  researchr = {https://researchr.org/publication/CechanowiczGBG13},
  cites = {0},
  citedby = {0},
  pages = {58-65},
  booktitle = {Proceedings of the First International Conference on Gameful Design, Research, and Applications, Gamification '13, Toronto, Ontario, Canada, October 2-4, 2013},
  editor = {Lennart E. Nacke and Kevin A. Harrigan and Neil Randall},
  publisher = {ACM},
  isbn = {978-1-4503-2815-9},
}