Lessons from a course on serious games research and prototyping

Amanda Chaffin, Tiffany Barnes. Lessons from a course on serious games research and prototyping. In Ian Horswill, Yusuf Pisan, editors, International Conference on the Foundations of Digital Games, FDG '10, Pacific Grove, CA, USA, June 19-21, 2010. pages 32-39, ACM, 2010. [doi]

@inproceedings{ChaffinB10,
  title = {Lessons from a course on serious games research and prototyping},
  author = {Amanda Chaffin and Tiffany Barnes},
  year = {2010},
  doi = {10.1145/1822348.1822353},
  url = {http://doi.acm.org/10.1145/1822348.1822353},
  researchr = {https://researchr.org/publication/ChaffinB10},
  cites = {0},
  citedby = {0},
  pages = {32-39},
  booktitle = {International Conference on the Foundations of Digital Games, FDG '10, Pacific Grove, CA, USA, June 19-21, 2010},
  editor = {Ian Horswill and Yusuf Pisan},
  publisher = {ACM},
  isbn = {978-1-60558-937-4},
}