Amanda Chaffin, Tiffany Barnes. Lessons from a course on serious games research and prototyping. In Ian Horswill, Yusuf Pisan, editors, International Conference on the Foundations of Digital Games, FDG '10, Pacific Grove, CA, USA, June 19-21, 2010. pages 32-39, ACM, 2010. [doi]
@inproceedings{ChaffinB10, title = {Lessons from a course on serious games research and prototyping}, author = {Amanda Chaffin and Tiffany Barnes}, year = {2010}, doi = {10.1145/1822348.1822353}, url = {http://doi.acm.org/10.1145/1822348.1822353}, researchr = {https://researchr.org/publication/ChaffinB10}, cites = {0}, citedby = {0}, pages = {32-39}, booktitle = {International Conference on the Foundations of Digital Games, FDG '10, Pacific Grove, CA, USA, June 19-21, 2010}, editor = {Ian Horswill and Yusuf Pisan}, publisher = {ACM}, isbn = {978-1-60558-937-4}, }