Impacts of Gamification in Remote Learning in Tertiary Education

Sumie Chan, Noble Lo. Impacts of Gamification in Remote Learning in Tertiary Education. In ICSLT 2021: 7th International Conference on e-Society, e-Learning and e-Technologies, Portsmouth, United Kingdom, June 10 - 12, 2021. pages 26-34, ACM, 2021. [doi]

@inproceedings{ChanL21-4,
  title = {Impacts of Gamification in Remote Learning in Tertiary Education},
  author = {Sumie Chan and Noble Lo},
  year = {2021},
  doi = {10.1145/3477282.3477290},
  url = {https://doi.org/10.1145/3477282.3477290},
  researchr = {https://researchr.org/publication/ChanL21-4},
  cites = {0},
  citedby = {0},
  pages = {26-34},
  booktitle = {ICSLT 2021: 7th International Conference on e-Society, e-Learning and e-Technologies, Portsmouth, United Kingdom, June 10 - 12, 2021},
  publisher = {ACM},
  isbn = {978-1-4503-7684-6},
}