Sumie Chan, Noble Lo. Impacts of Gamification in Remote Learning in Tertiary Education. In ICSLT 2021: 7th International Conference on e-Society, e-Learning and e-Technologies, Portsmouth, United Kingdom, June 10 - 12, 2021. pages 26-34, ACM, 2021. [doi]
@inproceedings{ChanL21-4, title = {Impacts of Gamification in Remote Learning in Tertiary Education}, author = {Sumie Chan and Noble Lo}, year = {2021}, doi = {10.1145/3477282.3477290}, url = {https://doi.org/10.1145/3477282.3477290}, researchr = {https://researchr.org/publication/ChanL21-4}, cites = {0}, citedby = {0}, pages = {26-34}, booktitle = {ICSLT 2021: 7th International Conference on e-Society, e-Learning and e-Technologies, Portsmouth, United Kingdom, June 10 - 12, 2021}, publisher = {ACM}, isbn = {978-1-4503-7684-6}, }