The Selection of Gamers for Professional Esports Teams

Kuei-Lun Chang. The Selection of Gamers for Professional Esports Teams. Multiple-Valued Logic and Soft Computing, 35(3-4):325-346, 2020. [doi]

@article{Chang20-24,
  title = {The Selection of Gamers for Professional Esports Teams},
  author = {Kuei-Lun Chang},
  year = {2020},
  url = {https://www.oldcitypublishing.com/journals/mvlsc-home/mvlsc-issue-contents/mvlsc-volume-35-number-3-4-2021/mvlsc-35-3-4-p-325-346/},
  researchr = {https://researchr.org/publication/Chang20-24},
  cites = {0},
  citedby = {0},
  journal = {Multiple-Valued Logic and Soft Computing},
  volume = {35},
  number = {3-4},
  pages = {325-346},
}