Kuei-Lun Chang. The Selection of Gamers for Professional Esports Teams. Multiple-Valued Logic and Soft Computing, 35(3-4):325-346, 2020. [doi]
@article{Chang20-24, title = {The Selection of Gamers for Professional Esports Teams}, author = {Kuei-Lun Chang}, year = {2020}, url = {https://www.oldcitypublishing.com/journals/mvlsc-home/mvlsc-issue-contents/mvlsc-volume-35-number-3-4-2021/mvlsc-35-3-4-p-325-346/}, researchr = {https://researchr.org/publication/Chang20-24}, cites = {0}, citedby = {0}, journal = {Multiple-Valued Logic and Soft Computing}, volume = {35}, number = {3-4}, pages = {325-346}, }