Sparse Games Are Hard

Xi Chen, Xiaotie Deng, Shang-Hua Teng. Sparse Games Are Hard. In Paul G. Spirakis, Marios Mavronicolas, Spyros C. Kontogiannis, editors, Internet and Network Economics, Second International Workshop, WINE 2006, Patras, Greece, December 15-17, 2006, Proceedings. Volume 4286 of Lecture Notes in Computer Science, pages 262-273, Springer, 2006. [doi]

@inproceedings{ChenDT06:0,
  title = {Sparse Games Are Hard},
  author = {Xi Chen and Xiaotie Deng and Shang-Hua Teng},
  year = {2006},
  doi = {10.1007/11944874_24},
  url = {http://dx.doi.org/10.1007/11944874_24},
  researchr = {https://researchr.org/publication/ChenDT06%3A0},
  cites = {0},
  citedby = {0},
  pages = {262-273},
  booktitle = {Internet and Network Economics, Second International Workshop, WINE 2006, Patras, Greece, December 15-17, 2006, Proceedings},
  editor = {Paul G. Spirakis and Marios Mavronicolas and Spyros C. Kontogiannis},
  volume = {4286},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {3-540-68138-8},
}