Computing delaunay refinement using the GPU

Zhenghai Chen, Meng Qi, Tiow Seng Tan. Computing delaunay refinement using the GPU. In Stephen N. Spencer, Adam W. Bargteil, Kenny Mitchell, editors, Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2017, San Francisco, CA, USA, March 4-5, 2017. pages 11, ACM, 2017. [doi]

@inproceedings{ChenQT17,
  title = {Computing delaunay refinement using the GPU},
  author = {Zhenghai Chen and Meng Qi and Tiow Seng Tan},
  year = {2017},
  url = {http://dl.acm.org/citation.cfm?id=3023373},
  researchr = {https://researchr.org/publication/ChenQT17},
  cites = {0},
  citedby = {0},
  pages = {11},
  booktitle = {Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2017, San Francisco, CA, USA, March 4-5, 2017},
  editor = {Stephen N. Spencer and Adam W. Bargteil and Kenny Mitchell},
  publisher = {ACM},
  isbn = {978-1-4503-4886-7},
}