Measuring temporal variation in presence during game playing

Jaeyong Chung, Henry J. Gardner. Measuring temporal variation in presence during game playing. In Stephen N. Spencer, Masayuki Nakajima, Enhua Wu, Kazunori Miyata, Daniel Thalmann, Zhiyong Huang, editors, Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009. pages 163-168, ACM, 2009. [doi]

@inproceedings{ChungG09-0,
  title = {Measuring temporal variation in presence during game playing},
  author = {Jaeyong Chung and Henry J. Gardner},
  year = {2009},
  doi = {10.1145/1670252.1670287},
  url = {http://doi.acm.org/10.1145/1670252.1670287},
  researchr = {https://researchr.org/publication/ChungG09-0},
  cites = {0},
  citedby = {0},
  pages = {163-168},
  booktitle = {Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009},
  editor = {Stephen N. Spencer and Masayuki Nakajima and Enhua Wu and Kazunori Miyata and Daniel Thalmann and Zhiyong Huang},
  publisher = {ACM},
  isbn = {978-1-60558-912-1},
}