Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery

Kate Compton, Heather Logas, Joseph C. Osborn, Chandranil Chakrabortti, Kelsey Coffman, Daniel Fava, Dylan Lederle-Ensign, Zhongpeng Lin, Jo Mazeika, Afshin Mobramaein, Johnathan Pagnutti, Husacar Sanchez, Jim Whitehead, Brenda Laurel. Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery. In Staffan Björk, Casey O'Donnell, Rafael Bidarra, editors, Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016. Digital Games Research Association/Society for the Advancement of the Science of Digital Games, 2016. [doi]

@inproceedings{ComptonLOCCFLLM16,
  title = {Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery},
  author = {Kate Compton and Heather Logas and Joseph C. Osborn and Chandranil Chakrabortti and Kelsey Coffman and Daniel Fava and Dylan Lederle-Ensign and Zhongpeng Lin and Jo Mazeika and Afshin Mobramaein and Johnathan Pagnutti and Husacar Sanchez and Jim Whitehead and Brenda Laurel},
  year = {2016},
  url = {http://www.digra.org/digital-library/publications/design-lessons-from-binary-fission-a-crowd-sourced-game-for-precondition-discovery/},
  researchr = {https://researchr.org/publication/ComptonLOCCFLLM16},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016},
  editor = {Staffan Björk and Casey O'Donnell and Rafael Bidarra},
  publisher = {Digital Games Research Association/Society for the Advancement of the Science of Digital Games},
}