Vincent Conitzer, Tuomas Sandholm. Communication complexity as a lower bound for learning in games. In Carla E. Brodley, editor, Machine Learning, Proceedings of the Twenty-first International Conference (ICML 2004), Banff, Alberta, Canada, July 4-8, 2004. Volume 69 of ACM International Conference Proceeding Series, ACM, 2004. [doi]
@inproceedings{ConitzerS04:0, title = {Communication complexity as a lower bound for learning in games}, author = {Vincent Conitzer and Tuomas Sandholm}, year = {2004}, doi = {10.1145/1015330.1015351}, url = {http://doi.acm.org/10.1145/1015330.1015351}, researchr = {https://researchr.org/publication/ConitzerS04%3A0}, cites = {0}, citedby = {0}, booktitle = {Machine Learning, Proceedings of the Twenty-first International Conference (ICML 2004), Banff, Alberta, Canada, July 4-8, 2004}, editor = {Carla E. Brodley}, volume = {69}, series = {ACM International Conference Proceeding Series}, publisher = {ACM}, }