Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels

Seth Cooper, Mahsa Bazzaz. Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels. In Gillian Smith 0001, Jim Whitehead, Ben Samuel, Katta Spiel, Riemer van Rozen, editors, Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024, Worcester, MA, USA, May 21-24, 2024. pages 67, ACM, 2024. [doi]

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