The usability of massively multiplayer online roleplaying games: designing for new users

Steve Cornett. The usability of massively multiplayer online roleplaying games: designing for new users. In Elizabeth Dykstra-Erickson, Manfred Tscheligi, editors, Proceedings of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004. pages 703-710, ACM, 2004. [doi]

@inproceedings{Cornett04,
  title = {The usability of massively multiplayer online roleplaying games: designing for new users},
  author = {Steve Cornett},
  year = {2004},
  doi = {10.1145/985692.985781},
  url = {http://doi.acm.org/10.1145/985692.985781},
  researchr = {https://researchr.org/publication/Cornett04},
  cites = {0},
  citedby = {0},
  pages = {703-710},
  booktitle = {Proceedings of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004},
  editor = {Elizabeth Dykstra-Erickson and Manfred Tscheligi},
  publisher = {ACM},
  isbn = {1-58113-702-8},
}