Brent Cowan, Bill Kapralos. Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution. In Bill Kapralos, Michael Katchabaw, Jay Rajnovich, editors, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008. pages 166-172, ACM, 2008. [doi]
@inproceedings{CowanK08, title = {Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution}, author = {Brent Cowan and Bill Kapralos}, year = {2008}, doi = {10.1145/1496984.1497012}, url = {http://doi.acm.org/10.1145/1496984.1497012}, tags = {rule-based, Meta-Environment}, researchr = {https://researchr.org/publication/CowanK08}, cites = {0}, citedby = {0}, pages = {166-172}, booktitle = {Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008}, editor = {Bill Kapralos and Michael Katchabaw and Jay Rajnovich}, publisher = {ACM}, isbn = {978-1-60558-218-4}, }