Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution

Brent Cowan, Bill Kapralos. Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution. In Bill Kapralos, Michael Katchabaw, Jay Rajnovich, editors, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008. pages 166-172, ACM, 2008. [doi]

@inproceedings{CowanK08,
  title = {Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution},
  author = {Brent Cowan and Bill Kapralos},
  year = {2008},
  doi = {10.1145/1496984.1497012},
  url = {http://doi.acm.org/10.1145/1496984.1497012},
  tags = {rule-based, Meta-Environment},
  researchr = {https://researchr.org/publication/CowanK08},
  cites = {0},
  citedby = {0},
  pages = {166-172},
  booktitle = {Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008},
  editor = {Bill Kapralos and Michael Katchabaw and Jay Rajnovich},
  publisher = {ACM},
  isbn = {978-1-60558-218-4},
}