Generalised Player Modelling: Why Artificial Intelligence in Games Should Incorporate Meaning, with a Formalism for so Doing

Benjamin Ultan Cowley. Generalised Player Modelling: Why Artificial Intelligence in Games Should Incorporate Meaning, with a Formalism for so Doing. In Xiaowen Fang, editor, HCI in Games - Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings. Volume 12211 of Lecture Notes in Computer Science, pages 3-22, Springer, 2020. [doi]

@inproceedings{Cowley20,
  title = {Generalised Player Modelling: Why Artificial Intelligence in Games Should Incorporate Meaning, with a Formalism for so Doing},
  author = {Benjamin Ultan Cowley},
  year = {2020},
  doi = {10.1007/978-3-030-50164-8_1},
  url = {https://doi.org/10.1007/978-3-030-50164-8_1},
  researchr = {https://researchr.org/publication/Cowley20},
  cites = {0},
  citedby = {0},
  pages = {3-22},
  booktitle = {HCI in Games - Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings},
  editor = {Xiaowen Fang},
  volume = {12211},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-50164-8},
}