Interactive indirect illumination using voxel cone tracing: a preview

Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann. Interactive indirect illumination using voxel cone tracing: a preview. In Michael Garland, Rui Wang 0003, editors, Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011. pages 207, ACM, 2011. [doi]

@inproceedings{CrassinNSGE11,
  title = {Interactive indirect illumination using voxel cone tracing: a preview},
  author = {Cyril Crassin and Fabrice Neyret and Miguel Sainz and Simon Green and Elmar Eisemann},
  year = {2011},
  doi = {10.1145/1944745.1944787},
  url = {http://doi.acm.org/10.1145/1944745.1944787},
  researchr = {https://researchr.org/publication/CrassinNSGE11},
  cites = {0},
  citedby = {0},
  pages = {207},
  booktitle = {Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011},
  editor = {Michael Garland and Rui Wang 0003},
  publisher = {ACM},
  isbn = {978-1-4503-0565-5},
}