A Cross-platform Evaluation of Graphics Shader Compiler Optimization

Lewis Crawford, Michael F. P. O'Boyle. A Cross-platform Evaluation of Graphics Shader Compiler Optimization. In IEEE International Symposium on Performance Analysis of Systems and Software, ISPASS 2018, Belfast, United Kingdom, April 2-4, 2018. pages 219-228, IEEE Computer Society, 2018. [doi]

@inproceedings{CrawfordO18,
  title = {A Cross-platform Evaluation of Graphics Shader Compiler Optimization},
  author = {Lewis Crawford and Michael F. P. O'Boyle},
  year = {2018},
  doi = {10.1109/ISPASS.2018.00035},
  url = {http://doi.ieeecomputersociety.org/10.1109/ISPASS.2018.00035},
  researchr = {https://researchr.org/publication/CrawfordO18},
  cites = {0},
  citedby = {0},
  pages = {219-228},
  booktitle = {IEEE International Symposium on Performance Analysis of Systems and Software, ISPASS 2018, Belfast, United Kingdom, April 2-4, 2018},
  publisher = {IEEE Computer Society},
  isbn = {978-1-5386-5010-3},
}