ARMA(1, 1) modeling of Quake4 Server to client game traffic

Antonio L. Cricenti, Philip Branch. ARMA(1, 1) modeling of Quake4 Server to client game traffic. In Grenville J. Armitage, editor, Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007. pages 70-74, ACM, 2007. [doi]

References

No references recorded for this publication.

Cited by

No citations of this publication recorded.