An efficient synchronization mechanism for mirrored game architectures

Eric Cronin, Burton Filstrup, Anthony R. Kurc, Sugih Jamin. An efficient synchronization mechanism for mirrored game architectures. In Lars C. Wolf, editor, Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003. pages 67-73, ACM, 2002. [doi]

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