An Architecture for Game Behavior AI: Behavior Multi-Queues

Maria Cutumisu, Duane Szafron. An Architecture for Game Behavior AI: Behavior Multi-Queues. In Christian Darken, G. Michael Youngblood, editors, Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, October 14-16, 2009, Stanford, California, USA. The AAAI Press, 2009.

@inproceedings{CutumisuS09,
  title = {An Architecture for Game Behavior AI: Behavior Multi-Queues},
  author = {Maria Cutumisu and Duane Szafron},
  year = {2009},
  tags = {architecture},
  researchr = {https://researchr.org/publication/CutumisuS09},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, October 14-16, 2009, Stanford, California, USA},
  editor = {Christian Darken and G. Michael Youngblood},
  publisher = {The AAAI Press},
  isbn = {978-1-57735-431-4},
}