Blending Play and Inquiry in Augmented Reality: A Comparison of Playing a Video Game to Playing Within a Participatory Model

David DeLiema, Asmalina Saleh, Christine Lee, Noel Enyedy, Joshua A. Danish, Randy Illum, Maggie Dahn, Megan Humburg, Charlie Mahoney. Blending Play and Inquiry in Augmented Reality: A Comparison of Playing a Video Game to Playing Within a Participatory Model. In Chee-Kit Looi, Joseph L. Polman, Ulrike Cress, Peter Reimann 0001, editors, Transforming Learning, Empowering Learners: Proceedings of the 12th International Conference of the Learning Sciences, ICLS 2016, Singapore, June 20-24, 2016. International Society of the Learning Sciences, 2016. [doi]

@inproceedings{DeLiemaSLEDIDHM16,
  title = {Blending Play and Inquiry in Augmented Reality: A Comparison of Playing a Video Game to Playing Within a Participatory Model},
  author = {David DeLiema and Asmalina Saleh and Christine Lee and Noel Enyedy and Joshua A. Danish and Randy Illum and Maggie Dahn and Megan Humburg and Charlie Mahoney},
  year = {2016},
  url = {https://repository.isls.org/handle/1/148},
  researchr = {https://researchr.org/publication/DeLiemaSLEDIDHM16},
  cites = {0},
  citedby = {0},
  booktitle = {Transforming Learning, Empowering Learners: Proceedings of the 12th International Conference of the Learning Sciences, ICLS 2016, Singapore, June 20-24, 2016},
  editor = {Chee-Kit Looi and Joseph L. Polman and Ulrike Cress and Peter Reimann 0001},
  publisher = {International Society of the Learning Sciences},
}