Experience-Based Training in Computer Science Education via Online Multiplayer Games on Computational Thinking

Giorgio Delzanno, Luca Gelati, Giovanna Guerrini, Angela Sugliano, Daniele Traversaro. Experience-Based Training in Computer Science Education via Online Multiplayer Games on Computational Thinking. In Giovanni Fulantelli, Daniel Burgos, Gabriella Casalino, Marta Cimitile, Giosuè Lo Bosco, Davide Taibi 0002, editors, Higher Education Learning Methodologies and Technologies Online - 4th International Conference, HELMeTO 2022, Palermo, Italy, September 21-23, 2022, Revised Selected Papers. Volume 1779 of Communications in Computer and Information Science, pages 459-470, Springer, 2022. [doi]

@inproceedings{DelzannoGGST22,
  title = {Experience-Based Training in Computer Science Education via Online Multiplayer Games on Computational Thinking},
  author = {Giorgio Delzanno and Luca Gelati and Giovanna Guerrini and Angela Sugliano and Daniele Traversaro},
  year = {2022},
  doi = {10.1007/978-3-031-29800-4_35},
  url = {https://doi.org/10.1007/978-3-031-29800-4_35},
  researchr = {https://researchr.org/publication/DelzannoGGST22},
  cites = {0},
  citedby = {0},
  pages = {459-470},
  booktitle = {Higher Education Learning Methodologies and Technologies Online - 4th International Conference, HELMeTO 2022, Palermo, Italy, September 21-23, 2022, Revised Selected Papers},
  editor = {Giovanni Fulantelli and Daniel Burgos and Gabriella Casalino and Marta Cimitile and Giosuè Lo Bosco and Davide Taibi 0002},
  volume = {1779},
  series = {Communications in Computer and Information Science},
  publisher = {Springer},
  isbn = {978-3-031-29800-4},
}