Nikos Dikaros, Dimitris Kalles. Developing a Game Server for Humans and Bots. In Aristidis Likas, Konstantinos Blekas, Dimitris Kalles, editors, Artificial Intelligence: Methods and Applications - 8th Hellenic Conference on AI, SETN 2014, Ioannina, Greece, May 15-17, 2014. Proceedings. Volume 8445 of Lecture Notes in Computer Science, pages 430-435, Springer, 2014. [doi]
@inproceedings{DikarosK14, title = {Developing a Game Server for Humans and Bots}, author = {Nikos Dikaros and Dimitris Kalles}, year = {2014}, doi = {10.1007/978-3-319-07064-3_35}, url = {http://dx.doi.org/10.1007/978-3-319-07064-3_35}, researchr = {https://researchr.org/publication/DikarosK14}, cites = {0}, citedby = {0}, pages = {430-435}, booktitle = {Artificial Intelligence: Methods and Applications - 8th Hellenic Conference on AI, SETN 2014, Ioannina, Greece, May 15-17, 2014. Proceedings}, editor = {Aristidis Likas and Konstantinos Blekas and Dimitris Kalles}, volume = {8445}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-07064-3}, }