Improving Adaptive Gameplay in Serious Games Through Interactive Deep Reinforcement Learning

Aline Dobrovsky, Uwe M. Borghoff, Marko Hofmann. Improving Adaptive Gameplay in Serious Games Through Interactive Deep Reinforcement Learning. In Ryszard Klempous, Jan Nikodem, Péter Zoltán Baranyi, editors, Cognitive Infocommunications, Theory and Applications. Topics in Intelligent Engineering and Informatics, pages 411-432, Springer, 2019. [doi]

@incollection{DobrovskyBH19,
  title = {Improving Adaptive Gameplay in Serious Games Through Interactive Deep Reinforcement Learning},
  author = {Aline Dobrovsky and Uwe M. Borghoff and Marko Hofmann},
  year = {2019},
  doi = {10.1007/978-3-319-95996-2_19},
  url = {https://doi.org/10.1007/978-3-319-95996-2_19},
  researchr = {https://researchr.org/publication/DobrovskyBH19},
  cites = {0},
  citedby = {0},
  pages = {411-432},
  booktitle = {Cognitive Infocommunications, Theory and Applications},
  editor = {Ryszard Klempous and Jan Nikodem and Péter Zoltán Baranyi},
  series = {Topics in Intelligent Engineering and Informatics},
  publisher = {Springer},
  isbn = {978-3-319-95996-2},
}