Deep Reinforcement Learning in Serious Games: Analysis and Design of Deep Neural Network Architectures

Aline Dobrovsky, Cezary W. Wilczak, Paul Hahn, Marko Hofmann, Uwe M. Borghoff. Deep Reinforcement Learning in Serious Games: Analysis and Design of Deep Neural Network Architectures. In Roberto Moreno-Díaz, Franz Pichler, Alexis Quesada-Arencibia, editors, Computer Aided Systems Theory - EUROCAST 2017 - 16th International Conference, Las Palmas de Gran Canaria, Spain, February 19-24, 2017, Revised Selected Papers, Part II. Volume 10672 of Lecture Notes in Computer Science, pages 314-321, Springer, 2017. [doi]

@inproceedings{DobrovskyWHHB17,
  title = {Deep Reinforcement Learning in Serious Games: Analysis and Design of Deep Neural Network Architectures},
  author = {Aline Dobrovsky and Cezary W. Wilczak and Paul Hahn and Marko Hofmann and Uwe M. Borghoff},
  year = {2017},
  doi = {10.1007/978-3-319-74727-9_37},
  url = {https://doi.org/10.1007/978-3-319-74727-9_37},
  researchr = {https://researchr.org/publication/DobrovskyWHHB17},
  cites = {0},
  citedby = {0},
  pages = {314-321},
  booktitle = {Computer Aided Systems Theory - EUROCAST 2017 - 16th International Conference, Las Palmas de Gran Canaria, Spain, February 19-24, 2017, Revised Selected Papers, Part II},
  editor = {Roberto Moreno-Díaz and Franz Pichler and Alexis Quesada-Arencibia},
  volume = {10672},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-74727-9},
}