A prototype quest generator based on a structural analysis of quests from four MMORPGs

Jonathon Doran, Ian Parberry. A prototype quest generator based on a structural analysis of quests from four MMORPGs. In Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011. ACM, 2011. [doi]

@inproceedings{DoranP11,
  title = {A prototype quest generator based on a structural analysis of quests from four MMORPGs},
  author = {Jonathon Doran and Ian Parberry},
  year = {2011},
  doi = {10.1145/2000919.2000920},
  url = {https://doi.org/10.1145/2000919.2000920},
  researchr = {https://researchr.org/publication/DoranP11},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011},
  publisher = {ACM},
  isbn = {978-1-4503-0872-4},
}