Adventures in level design: generating missions and spaces for action adventure games

Joris Dormans. Adventures in level design: generating missions and spaces for action adventure games. In Rafael Bidarra, editor, Proceedings of the 2010 Workshop on Procedural Content Generation in Games, PCGames '10, Monterey, California, USA, June 18, 2010. ACM, 2010. [doi]

@inproceedings{Dormans10,
  title = {Adventures in level design: generating missions and spaces for action adventure games},
  author = {Joris Dormans},
  year = {2010},
  doi = {10.1145/1814256.1814257},
  url = {https://doi.org/10.1145/1814256.1814257},
  researchr = {https://researchr.org/publication/Dormans10},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 2010 Workshop on Procedural Content Generation in Games, PCGames '10, Monterey, California, USA, June 18, 2010},
  editor = {Rafael Bidarra},
  publisher = {ACM},
  isbn = {978-1-4503-0023-0},
}