Generating Emergent Physics for Action-Adventure Games

Joris Dormans. Generating Emergent Physics for Action-Adventure Games. In Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012. ACM, 2012. [doi]

@inproceedings{Dormans12-0,
  title = {Generating Emergent Physics for Action-Adventure Games},
  author = {Joris Dormans},
  year = {2012},
  doi = {10.1145/2538528.2538535},
  url = {http://doi.acm.org/10.1145/2538528.2538535},
  researchr = {https://researchr.org/publication/Dormans12-0},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012},
  publisher = {ACM},
  isbn = {978-1-4503-1447-3},
}