Joris Dormans. Generating Emergent Physics for Action-Adventure Games. In Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012. ACM, 2012. [doi]
@inproceedings{Dormans12-0, title = {Generating Emergent Physics for Action-Adventure Games}, author = {Joris Dormans}, year = {2012}, doi = {10.1145/2538528.2538535}, url = {http://doi.acm.org/10.1145/2538528.2538535}, researchr = {https://researchr.org/publication/Dormans12-0}, cites = {0}, citedby = {0}, booktitle = {Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012}, publisher = {ACM}, isbn = {978-1-4503-1447-3}, }