Gamifying the Classroom for the Acquisition of Skills Associated with Machine Learning: A Two-Year Case Study

Antonio Manuel Durán-Rosal, David Guijo-Rubio, Víctor Manuel Vargas, Antonio M. Gómez-Orellana, Pedro Antonio Gutiérrez, Juan C. Fernandez. Gamifying the Classroom for the Acquisition of Skills Associated with Machine Learning: A Two-Year Case Study. In Pablo García Bringas, Hilde Pérez García, Francisco Javier Martínez de Pisón, José Ramón Villar Flecha, Alicia Troncoso Lora, Enrique A. de la Cal, Álvaro Herrero 0001, Francisco Martínez-Álvarez, Giuseppe Psaila, Héctor Quintián, Emilio Corchado, editors, International Joint Conference 15th International Conference on Computational Intelligence in Security for Information Systems (CISIS 2022) 13th International Conference on EUropean Transnational Education (ICEUTE 2022) - Proceedings, Salamanca, Spain, 5-7 September. Volume 532 of Lecture Notes in Networks and Systems, pages 224-235, Springer, 2022. [doi]

Authors

Antonio Manuel Durán-Rosal

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David Guijo-Rubio

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Víctor Manuel Vargas

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Antonio M. Gómez-Orellana

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Pedro Antonio Gutiérrez

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Juan C. Fernandez

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