Brainstorm, define, prototype: timing constraints to balance appropriate and novel design

Andrew Nicholas Elder, Elaine Zhou. Brainstorm, define, prototype: timing constraints to balance appropriate and novel design. In Shahram Izadi, Aaron J. Quigley, Ivan Poupyrev, Takeo Igarashi, editors, The 26th Annual ACM Symposium on User Interface Software and Technology, UIST'13, St. Andrews, United Kingdom, October 8-11, 2013 - Adjunct Volume. pages 105-106, ACM, 2013. [doi]

@inproceedings{ElderZ13,
  title = {Brainstorm, define, prototype: timing constraints to balance appropriate and novel design},
  author = {Andrew Nicholas Elder and Elaine Zhou},
  year = {2013},
  doi = {10.1145/2508468.2514732},
  url = {http://doi.acm.org/10.1145/2508468.2514732},
  researchr = {https://researchr.org/publication/ElderZ13},
  cites = {0},
  citedby = {0},
  pages = {105-106},
  booktitle = {The 26th Annual ACM Symposium on User Interface Software and Technology, UIST'13, St. Andrews, United Kingdom, October 8-11, 2013 - Adjunct Volume},
  editor = {Shahram Izadi and Aaron J. Quigley and Ivan Poupyrev and Takeo Igarashi},
  publisher = {ACM},
  isbn = {978-1-4503-2406-9},
}