Usef Faghihi, Donald Aguilar, David Chatman, Nicholas Gautier, Jeffrey Gholson, Justin Gholson, Melvin Lipka, Robert Dill, Philippe Fournier-Viger, Sioui Maldonado-Bouchard. How to Apply Gamification Techniques to Design a Gaming Environment for Algebra Concepts. In Giovanni Vincenti, Alberto Bucciero, Markus Helfert, Matthias Glowatz, editors, E-Learning, E-Education, and Online Training - Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 - September 2, 2016, Revised Selected Papers. Volume 180 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, pages 62-70, 2016. [doi]
@inproceedings{FaghihiACGGGLDF16, title = {How to Apply Gamification Techniques to Design a Gaming Environment for Algebra Concepts}, author = {Usef Faghihi and Donald Aguilar and David Chatman and Nicholas Gautier and Jeffrey Gholson and Justin Gholson and Melvin Lipka and Robert Dill and Philippe Fournier-Viger and Sioui Maldonado-Bouchard}, year = {2016}, doi = {10.1007/978-3-319-49625-2_8}, url = {http://dx.doi.org/10.1007/978-3-319-49625-2_8}, researchr = {https://researchr.org/publication/FaghihiACGGGLDF16}, cites = {0}, citedby = {0}, pages = {62-70}, booktitle = {E-Learning, E-Education, and Online Training - Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 - September 2, 2016, Revised Selected Papers}, editor = {Giovanni Vincenti and Alberto Bucciero and Markus Helfert and Matthias Glowatz}, volume = {180}, series = {Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering}, isbn = {978-3-319-49624-5}, }