Gamification in Science: A Study of Requirements in the Context of Reproducible Research

Sebastian S. Feger, Sünje Dallmeier-Tiessen, Pawel W. Wozniak, Albrecht Schmidt 0001. Gamification in Science: A Study of Requirements in the Context of Reproducible Research. In Stephen A. Brewster, Geraldine Fitzpatrick, Anna L. Cox, Vassilis Kostakos, editors, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, Glasgow, Scotland, UK, May 04-09, 2019. pages 460, ACM, 2019. [doi]

@inproceedings{FegerDW019,
  title = {Gamification in Science: A Study of Requirements in the Context of Reproducible Research},
  author = {Sebastian S. Feger and Sünje Dallmeier-Tiessen and Pawel W. Wozniak and Albrecht Schmidt 0001},
  year = {2019},
  doi = {10.1145/3290605.3300690},
  url = {https://doi.org/10.1145/3290605.3300690},
  researchr = {https://researchr.org/publication/FegerDW019},
  cites = {0},
  citedby = {0},
  pages = {460},
  booktitle = {Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, Glasgow, Scotland, UK, May 04-09, 2019},
  editor = {Stephen A. Brewster and Geraldine Fitzpatrick and Anna L. Cox and Vassilis Kostakos},
  publisher = {ACM},
  isbn = {978-1-4503-5970-2},
}