Texture compression using low-frequency signal modulation

Simon Fenney. Texture compression using low-frequency signal modulation. In Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, San Diego, California, USA, July 26-27, 2003. pages 84-91, Eurographics Association, 2003. [doi]

@inproceedings{Fenney03,
  title = {Texture compression using low-frequency signal modulation},
  author = {Simon Fenney},
  year = {2003},
  doi = {10.1145/844174.844187},
  url = {http://doi.acm.org/10.1145/844174.844187},
  researchr = {https://researchr.org/publication/Fenney03},
  cites = {0},
  citedby = {0},
  pages = {84-91},
  booktitle = {Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, San Diego, California, USA, July 26-27, 2003},
  publisher = {Eurographics Association},
  isbn = {1-58113-739-7},
}