Gamification Aspects in the Context of Electronic Government and Education: A Case Study

Fernando Timoteo Fernandes, Plinio Thomaz Aquino Junior. Gamification Aspects in the Context of Electronic Government and Education: A Case Study. In Fiona Fui-Hoon Nah, Chuan-Hoo Tan, editors, HCI in Business, Government, and Organizations: Information Systems - Third International Conference, HCIBGO 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part II. Volume 9752 of Lecture Notes in Computer Science, pages 140-150, Springer, 2016. [doi]

@inproceedings{FernandesJ16,
  title = {Gamification Aspects in the Context of Electronic Government and Education: A Case Study},
  author = {Fernando Timoteo Fernandes and Plinio Thomaz Aquino Junior},
  year = {2016},
  doi = {10.1007/978-3-319-39399-5_14},
  url = {http://dx.doi.org/10.1007/978-3-319-39399-5_14},
  researchr = {https://researchr.org/publication/FernandesJ16},
  cites = {0},
  citedby = {0},
  pages = {140-150},
  booktitle = {HCI in Business, Government, and Organizations: Information Systems - Third International Conference, HCIBGO 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part II},
  editor = {Fiona Fui-Hoon Nah and Chuan-Hoo Tan},
  volume = {9752},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-39398-8},
}