A game design methodology to incorporate social activist themes

Mary Flanagan, Helen Nissenbaum. A game design methodology to incorporate social activist themes. In Mary Beth Rosson, David J. Gilmore, editors, Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007. pages 181-190, ACM, 2007. [doi]

@inproceedings{FlanaganN07,
  title = {A game design methodology to incorporate social activist themes},
  author = {Mary Flanagan and Helen Nissenbaum},
  year = {2007},
  doi = {10.1145/1240624.1240654},
  url = {http://doi.acm.org/10.1145/1240624.1240654},
  tags = {social, design},
  researchr = {https://researchr.org/publication/FlanaganN07},
  cites = {0},
  citedby = {0},
  pages = {181-190},
  booktitle = {Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007},
  editor = {Mary Beth Rosson and David J. Gilmore},
  publisher = {ACM},
  isbn = {978-1-59593-593-9},
}