Multi-mesh Caching and Hardware Sampling for Progressive and Interactive Rendering

Gabriel Fournier, Bernard Péroche. Multi-mesh Caching and Hardware Sampling for Progressive and Interactive Rendering. In WSCG (Full Papers). pages 63-70, 2005.

@inproceedings{FournierP05:1,
  title = {Multi-mesh Caching and Hardware Sampling for Progressive and Interactive Rendering},
  author = {Gabriel Fournier and Bernard Péroche},
  year = {2005},
  tags = {caching},
  researchr = {https://researchr.org/publication/FournierP05%3A1},
  cites = {0},
  citedby = {0},
  pages = {63-70},
  booktitle = {WSCG (Full Papers)},
}